State Administration of Radio, Film and Television: China’s game market earns nearly 100 billion yuan in half a year, 4 times the total box office of movies.

        CCTV News:The State Administration of Press, Publication, Radio, Film and Television recently released a report on China’s game industry in the first half of this year. The report shows that in the first half of this year, the actual sales revenue of China’s game market reached 99.78 billion yuan, up 26.7% year-on-year, nearly four times the total box office of China’s film industry in the first half of this year.

        The rise of mobile games occupies half of the country.

        According to the statistics of the industry report released by the General Administration of Press, Publication, Radio, Film and Television, the number of game users in China has exceeded 500 million in the first half of this year. With the further development of mobile internet technology, the number of users of client games and web games has declined, and the number of mobile game users has increased by 7.5%, reaching 435 million. Correspondingly, the sales revenue of the mobile game market in the first half of this year has reached 56.1 billion, which doubled year-on-year.

In the first half of the year, the sales revenue of the mobile game market reached 56.1 billion, which doubled year on year.

In the first half of the year, the sales revenue of the mobile game market reached 56.1 billion, which doubled year on year.

        Paying attention to independent research and development, and laying out long-term mobile games has become the main strategy of game enterprises. Taking military games as an example, at present, domestic self-developed game products, including Battleship Hunter, world of tanks, World Military, etc., have firmly attracted 80 million fans and become typical representatives in the vertical segmentation field of domestic games.

        In addition, the report also shows that with the continuous expansion of the market scale of China’s game industry, the degree of concentration of the game industry is getting higher and higher, and enterprises are also expanding and integrating from simple game development to cultural pan-entertainment industries such as network, movies and television. For example, there are more than 700 games on the mobile game platform of Sanqi Mutual Entertainment, with more than 580 million players on the page game platform and more than 65 million overseas registered users. With the help of the user resources and market operation of online games, mobile games and overseas business platforms, the industrial chain of Sanqi Mutual Entertainment Pan-Entertainment has also been continuously expanded, and the development of pan-entertainment such as film and television, show and animation has been achieved.

        Cultural confidence, strong export of original games

        According to the data of the semi-annual report of the game industry, in the first half of this year, the overseas market income of China’s independent research and development of online games was 3.99 billion US dollars, about 26.7 billion yuan, up 57.7% year-on-year. The independent research and development of game products with China elements became the main growth driving force for accelerating the expansion of overseas markets. 

More and more game companies pay more attention to the research and development of products with China cultural symbols.

Game companies pay more attention to research and development of connotative products with China cultural symbols.

        Excavating traditional culture, implementing the boutique strategy and taking the best-selling and long-selling route have become the main means and goals for powerful enterprises to expand overseas markets. More and more game companies pay more attention to the research and development of products with China cultural symbols. Statistics of gamma data, professional analysis data from the game industry, are adapted from Jin Yong’s martial arts novels, such as The Legend of the Condor Heroes and The Legend of the Dragon Slayer, and Zhu Xian, which is adapted from the story of Shan Hai Jing, have received good market response in overseas markets and maintained an average annual growth rate of 20%.

        When the game goes overseas, not only the story should be beautiful, but also the channels should be accessible. Powerful enterprises have begun to set up R&D centers overseas. With the help of six R&D centers established in Shanghai, Singapore, Germany and other places, more than ten domestic game products, such as Legendary World, legend of mir and Dragon Valley, have entered more than 100 countries and regions. Some games have more than 1 million online users at the same time, and the number of active users of Legendary World has been among the top ten in the world for many years. 

        E-sports market revenue of 36 billion, an increase of more than 40%.

        The game industry report released by the State Administration of Press, Publication, Radio, Film and Television also shows that from January to June this year, the actual sales revenue of the e-sports game market reached 36 billion yuan, up 43.2% year-on-year, accounting for nearly 40% of the total game industry revenue.

In the first half of the year, more than 100 large and medium-sized e-sports events were held in China.

In the first half of the year, more than 100 large and medium-sized e-sports events were held in China.

        According to the report data of the game industry in the first half of the year, at present, the global users of Knife Tower 2 exceed 100 million, while the players in China account for 12.6%. E-sports has not only loyal players, but also loyal audiences. According to the report, 35% of the audience in China spend six hours a week watching professional e-sports competitions, just like watching sports events. In the first half of the year, more than 100 large and medium-sized e-sports events were held in China. It is estimated that the total prize money for this year will exceed 64 million US dollars, about 430 million yuan. In 2010, the scale of China’s e-sports market was only 4.41 billion yuan, which increased tenfold in six years. China’s e-sports is gradually changing from a follower of the world’s e-sports to a leader and leader.

Easy and casual esports games are favored by players.

Easy and casual esports games are favored by players.

        In addition, in the e-sports market, in addition to highly antagonistic game products, some relaxed and casual e-sports games are also favored by players. A game called "Ball Fight" is loved by all age groups because of its various operating modes and strong interactivity. It has more than 300 million users worldwide and has become a light e-sports game with the largest number of players in the world.

        Industry experts believe that China’s e-sports industry has grown rapidly and benefited from the optimization of the industrial environment. Last year, the General Administration of Press, Publication, Radio, Film and Television organized the "China Original Game Boutique Publishing Project"; The Ministry of Culture also issued a document to support the creation of regional, national and even international game entertainment competitions; In addition, the Ministry of Education listed "E-sports and Management" as one of the 13 supplementary majors in colleges and universities in 2017. 

        Experts pointed out that China’s game industry still needs innovative ways to train talents to accelerate its development and achieve stability. We can find and train talents through various ways such as joint recommendation and training by enterprises and colleges, and competition selection and training.

What are the novel tweet authorization platforms? Novel tweet white paper for you to interpret

With the prosperity of online literature and the popularity of social media, the novel tweet authorization platform has gradually emerged, providing a brand-new cooperation opportunity for novel writers and tweets. These platforms not only help authors to expand the influence of their works, but also provide a way for tweeters to gain income. Recently, the novel tweeting agency "Xingzi Booster" released the "White Paper on Novel Tweeting Industry in 2024", which explained in detail the characteristics and operation mode of these novel tweeting authorization platforms for us. Through the industry ecological map in the novel tweet white paper, we can see the important platform and function of each link.
As the first-level authorized organization of novel platforms such as Zhihu, Tomato, UC, Starting Point, Headline, Tik Tok Story, Far Right, Story Meeting, etc., "Xingzi Boost" has carefully interpreted the opportunities and development trends of novel tweet industry from the perspective of the industry. If you want to join the novel tweet industry or an organization/studio that is already in the novel tweet industry, you are also welcome to cooperate with wenlaoshi008.
The White Paper on Novel Tweet Industry in 2024 gives us a detailed interpretation of the main novel tweet authorization platforms in the current market. As a well-known institution in these platforms, Xingzi Boost provides novel writers and tweets with new opportunities for cooperation, helping them to expand the influence of their works and gain benefits. When choosing a platform, tweeters need to make comprehensive consideration according to their own needs and conditions, and choose a platform suitable for them to cooperate. With the continuous development of technology and the continuous expansion of the market, we expect that the novel tweet authorization platform in the future can provide more innovative services and cooperation modes, and create more value for novel authors and tweets.
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China Petrochemical: The application for issuing shares to a specific target was approved by the CSRC for registration.

  China Securities Network News (Reporter Confucius Yuan) China Petrochemical announced that the company recently received a reply from the China Securities Regulatory Commission, agreeing to the company’s registration application for issuing shares to a specific target. The plan of this issuance is to issue A shares in full to China Petrochemical Group, the controlling shareholder of the company, at the average transaction price of the company’s A shares in the 20 trading days before the pricing benchmark date. All the funds raised in this issuance will be invested in the project construction in the fields of clean energy and high value-added materials.

FAW Group Corporation

  Faw-Volkswagen’s golf has added two new models, namely, Le Xiang Edition and Da Ren Edition, of which the official guide price of Pro280TSI Le Xiang Edition is 151,300 yuan, and the official guide price of Pro280TSI Da Ren Edition is 153,300 yuan. The two new models have been further upgraded in terms of comfort and technology configuration. At present, the official guidance price range of the eighth generation digital golf is 129.8 ~ 165.8 thousand yuan. In order to further meet the needs of consumers, FAW-Volkswagen added Golf Pro280TSI Lexiang Edition and Daren Edition, which further improved the comfort and technology configuration. Among them, Lexiang Edition was equipped with an electric seat bag, and Daren Edition was equipped with an electric seat bag and a smart interconnection bag. In addition, the purchase of any golf model also provides two digital package configurations free of charge for a limited time: digital key 2.0 and AR real navigation system (including driving recorder).

FAW-Volkswagen Golf Enjoy Edition/Talent Edition listed _fororder_image001

  During the event, FAW-Volkswagen Golf upgraded the digital key 2.0 and AR real-life navigation system (including driving recorder). The digital key 2.0 can realize remote car control by mobile phone, including more than 10 practical functions, such as remote start and stop, one-button cold car hot car, remote air conditioning temperature control, remote door lock release, GPS navigation and car search, which greatly improved the convenience for users to interact with their cars. AR real-life navigation system (including driving recorder), through panoramic AR display, drivers can obtain navigation information and driving images more easily and intuitively, reduce misjudgment caused by unclear, and improve driving safety. The navigation can also be seamlessly integrated with the ADAS system of the vehicle, and provide more accurate navigation guidance and driving advice by obtaining the data of vehicle sensors in real time.

Faw-Volkswagen Golf Enjoy Edition/Talent Edition listed _fororder_image002

  In terms of technological value-added, Golfers Edition is specially equipped with smart interconnection package and upgraded to a new interactive CNS3.0 intelligent car navigation infotainment system with a 10-inch touch color screen, which integrates rich infotainment functions and brings a minimalist and intelligent operation experience; Moreover, you can send navigation maps and share mobile music through the mobile APP. In addition, the instrument has also been upgraded to a 10.25-inch high-end full liquid crystal digital instrument (FPK Medium), and a car networking system with intelligent car control, intelligent navigation, intelligent voice and intelligent entertainment has been added.

Faw-Volkswagen Golf Enjoying Edition/Talent Edition listed _fororder_image003

  The overall style of the interior inherits the driver-centered design concept of golf. The design of the double screen is separated from the central control area, which makes the screen form more free and the size further expanded. The strong sense of suspension generated by the independent screen forms a brand-new Floating Design framework. The full-touch control mode not only greatly enhances the technological sense of the interior, but also conforms to the humanized design, so that all the operations of the driver are within reach. Both the Golf Enjoyment Edition and the Daren Edition are equipped with electric seat bags, and the main driver’s seat has 10-way electric adjustment (with 4-way lumbar support) and memory function, in which the seat memory function can be SET by the set button or bound with the car account, so that every driver can easily enjoy convenient and personalized service.

FAW-Volkswagen Golf Enjoy Edition/Talent Edition listed _fororder_image004

  Golf Enjoy Edition and Talent Edition also retain the original all-weather LED headlight design, and the luminous LED headlights cooperate with the tension shape connected with the grille to break the conventional layout form and highlight a stronger sporty atmosphere. At the same time, a large number of intelligent technologies are applied to meet the needs of users in appearance. For example, a multifunctional rearview mirror integrating electric folding, electric adjustment, heating and defrosting, and LED turn signal is adopted, which automatically folds when parking, and the passenger’s side exterior rearview mirror automatically turns over when reversing, and the downward turning position and angle can be set individually, presenting a better view for drivers and passengers. (Source: FAW-Volkswagen)